һ
 ¼ע

QQ¼

ֻһٿʼ

̳ ʸ Illustrator

Illustrator̳̣IllustratorʹSSRƸ߼Ƚͼ

[]
100397 С 2011-3-22 22:47:42
| ʾȫ¥
1F
ڱ̳У˵һ˵õȽƵȽ״һҪƵǽṹӻǶ໡ߵĶʱôͻЧ

ҪƵijƷͼ

֮ǰĽ̳УҽôһȽôƼ򵥵ķƬ״(ÿ״)ڱ̳У˵һ˵õȽƵȽ״һҪƵǽṹӻǶ໡ߵĶʱôͻЧ

ҪһṹӵĵȽͼʱõķǼĶ(ѽṹӵĶתһ򵥵Ļ״)ʹӽҪﵽĿꡣȻʹ֮ǰ̳ἰĵȽķҲǿԻƺܸӵĶģҪ׵ػƶ໡߻߽ṹӵĵȽǶҪʹһҳбScaleбShearתrotate߽SSR

SSRĻ˼ǣڲʹǰ£ͨʹAdobe IllustratorĹʹijһڵȽǵƽϡرǶԶ໡߻߽ṹӵĶ˵ʵá

аԴ

Ҫ ¼ ſػ鿴ûʺţ¼ע

x
Դ΢http://weibo.com/techued Դ΢Źںţweb-tech
ʹõ ٱ ظ
 ¥| С 2011-3-22 22:48:27
| ʾȫ¥
2F

һȼҪ˵һµȽĻƣһЩʹõĶSSR

Step 1

Create a 4 inch square with your Rectangle tool.

ʹþι߻һ4inΡ

Step 2

With the square selected double-click on your Scale tool. Scale the square 86.062% vertically.

ѡΣڱŹ˫СΣȱȣֱ86.062%

Step 3

With your object selected double-click on the Shear tool and shear the object 30 degrees.

ѡжб˫б30ȡ

Step 4

With the object selected double-click on the Rotate tool and rotate it -30 degrees. You have now created the top of your cube.

ѡжת˫ת-30ȣڻϷ()

Step 5

To create the left side of the cube, begin with a 4 inch square. Scale vertically 86.062%, Shear -30 degress, and Rotate -30 degrees.

档Ȼһ4inΡţȱȣֱ86.062%б-30ȣת-30ȡ

аԴ

Ҫ ¼ ſػ鿴ûʺţ¼ע

x
Դ΢http://weibo.com/techued Դ΢Źںţweb-tech
ʹõ ٱ ظ ֧
 ¥| С 2011-3-22 22:50:19
| ʾȫ¥
3F

Step 6

Use the selection tool (black arrow) to line up the front corner with the top of the cube.

To create the right side of the cube, begin with a 4 inch square. Scale vertically 86.062%, Shear 30 degrees, and Rotate 30 degrees.

ʹѡ񹤾(ڼͷ)ʹǰ()Ŀƽǵ(2ê)Ϸ()Ŀƽǵ(Ӧê)롣

Ҳ档Ȼһ4inΡţȱȣֱ86.062%б30ȣת30ȡ

Step 7

Next, move the pieces into place with your Selection tool. You have now created an isometric cube without using a grid.

һʹѡ񹤾ߣÿһƵӦλϡڲʹǰ£Ѿ˵ȽĻơ

The power of this method becomes apparent when you try to create an object that would be very difficult to construct on a grid. This method only works if you have a set of orthographics to work with.

ϹʱͻúʵˡкܶͼҪһĻôͺʵ֡

аԴ

Ҫ ¼ ſػ鿴ûʺţ¼ע

x
Դ΢http://weibo.com/techued Դ΢Źںţweb-tech
ʹõ ٱ ظ ֧
 ¥| С 2011-3-22 22:50:51
| ʾȫ¥
4F

ʹSSRһStratocaster(ͺ)

磺ҪһѼ()ֻʹƽṹ״ĵȽͼĻǷdzѵһ顣Ҫȷػ渴ߺ͸״Ƿdzѵġ

Step 1

There are many ways to make a set of orthographics depending on your object. You can look online for a set of blue prints, you could trace a photo, and if you own the object you could take it

apart and measure it. Use whatever method works best for your project.

One quick Google search and Ive found the perfect set of factory blueprints of the 62 vintage re-issue Fender Stratocaster. These blueprints are much more detailed then I need, but you can be as precise as youd like for your own projects. Having too much information about your object is never a bad thing.

1. ƶһЩͼкܶķDzͼĴµҲֶġƬʵĻҲǰĶһزȻơѡõķơ

GoogleĿҵһš62 vintage re-issue Fender Stratocaster.(缪ͺ)ͼֽͼֽҪϸڵĶȻҲԸԼƵҪһŸӸͼֽͼֽϸݱֵԽǷḻԽ龡˵һ¡

Step 2

Trace your blueprints. Im going to trace just the information I need to complete my isometric, and Im going to simplify parts of the design.

2. ġͼġֻҪDzݣ֮ĵȽͼĻơҼơ

Step 3

Once youve chosen your orientation you can scale, shear, rotate (SSR), your bottom plane.

3. Ҫλʱʹñţбת(SSR)Ǽײ档

аԴ

Ҫ ¼ ſػ鿴ûʺţ¼ע

x
Դ΢http://weibo.com/techued Դ΢Źںţweb-tech
ʹõ ٱ ظ ֧
 ¥| С 2011-3-22 22:52:00
| ʾȫ¥
5F

ͼʾֱΪorthographyͼ

Scale verticallyţȱȣֱ86.062%

Shear 30б30

Rotate-30ת-30

You can check your work by comparing any edges that in the orthographic are 90 degrees or 180 degrees. These edges will now fall onto an isometric grid; they will either be on the 30 degree or 150 degree angle.

90Ȼ180ȵĻͼΪ׼鿴ÿһߵĽǶ(ͼʾ)Щ߸ոպڵȽϣǻ30Ƚϣ150Ƚϡ

ʾǵõһƪ̳?Ƚ30Ƚǵֱߺ150Ƚǵֱݺύɡ

аԴ

Ҫ ¼ ſػ鿴ûʺţ¼ע

x
Դ΢http://weibo.com/techued Դ΢Źںţweb-tech
ʹõ ٱ ظ ֧
 ¥| С 2011-3-22 22:52:40
| ʾȫ¥
6F

4. ˵ײĻơƼIJͼţбת(SSR)ڵȽƽϣͼĺȡ

ͼʾֱΪorthographyͼ

Scale verticallyţȱȣֱ86.062%

Shear 30б30

Rotate 30ת30

Step 5

Line up the bottom edge of the guitar body with the corner of the orthographic side view.

5. (ײ)ıߺͼͼϵĿƽǵ(ê)롣

Step 6

Next you want to copy the outline of the guitar body and move it up to the top edge of the side view. To do this use your Selection tool and click and drag on the edge of the outline, before letting go, engage the Option button to make a copy. You should also use the Shift key to constrain the movement. Holding the Shift key while moving the shape will ensure it stays lined up with the original.

6. ҪһƵͼϵĶı(ͼʾ)Ҫʵһʹѡ񹤾ߣȻѡͼʾǸ(ͼཻǸ)ȻƽƵͼʾǸ(ͼཻǸ)ƽ֮ǰѡӦѡťĸҲʹShiftԼƶƶ״ʱסShiftȷƽƵġ

Step 7

Now you have blocked out the top and bottom planes of the guitar body. The next step is to cut out the spot where the neck is inset. Start by connecting the top and bottom planes of the neck opening so its easier to see the area that you are working on.

7. »˼Ķ͵ײ档һǣѲپ(ͼ)ӼȻپڵĵط㿴ҪƵݡ

аԴ

Ҫ ¼ ſػ鿴ûʺţ¼ע

x
Դ΢http://weibo.com/techued Դ΢Źںţweb-tech
ʹõ ٱ ظ ֧
 ¥| С 2011-3-22 22:55:02
| ʾȫ¥
7F

Step 8

Using the side view you can mark off how deep the neck cutaway goes into the body. You now have three planes, the top, bottom and depth of the cutaway.

8. ʹòͼǶپȡʱ3棺ײȡ

Step 9

The next step is to use the Scissors tool to cut away all the excess lines you dont need anymore. This is often the hardest part for an artist new to technical drawing. All the overlapping lines and shapes can be overwhelming. But if you take your time and start with the clear big shapes it will help to clean up the more complex areas.

9. һʹü߼ȥڻ滭˵DZȽѲһкܶҪصص״(Щ״)ʱĻûٻһһ㡢һ״⽫Ҫ

Step 10

After clearing away all the line you dont need anymore, connect your corners and finish the shapes.

10 Ҫ֮ӿƽǵ(ê)ļ

Add some line quality and youre finished.

һЩɳƷͼ

Conclusion

You have now finished the body of the guitar. You could continue on and complete the entire guitar, the exact same steps would apply for each part. This is an example of an exploded isometric of a Stratocaster I did a few years ago with this method.

β

˼ԼƺͣÿһʹõĶ֮ǰͬȵķͼStratocaste(ͺ)ȽͼһʵҼǰƵģʹõҲ

аԴ

Ҫ ¼ ſػ鿴ûʺţ¼ע

x
Դ΢http://weibo.com/techued Դ΢Źںţweb-tech
ʹõ ٱ ظ ֧
б

ֹ

̳¡ͼƬѷϴվԭתԻ,µİȨԭ
վַİȨ֪ͨǵĹԱ,Ա(Email:admin@websjy.com)ʱȡȨɾ
ܾκκʽڱ̳л񹲺͹ִ!

QQ| 42011102000510|Archiver|ֻ|Դ-̳ ( ICP19023897-2 )

GMT+8, 2022-1-29 20:25

ٻظ ض б